The Impact and Challenges of Virtual Reality Technology on Traditional Film Narratives
Journal: Arts Studies and Criticism DOI: 10.32629/asc.v6i2.3831
Abstract
Virtual Reality (VR) technology has made significant progress in various fields in recent years, particularly in the film industry, where it is gradually becoming a revolutionary creative tool. Compared to traditional films, VR films not only change the way audiences experience movies but also bring unprecedented challenges and opportunities to film narratives. This paper explores how VR technology affects traditional film narrative structures, analyzes the immersive experience and interactivity it provides, and discusses the challenges faced in both creation and reception. While VR films offer more possibilities for storytelling, high production costs, technical requirements, and audience adaptability issues mean that this emerging field is still in the exploratory stage. With further technological advancements, VR films are expected to become a new trend in the film industry.
Keywords
virtual reality technology, film narrative, immersion, interactivity
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[2]Kang An. An Exploration of Virtual Reality Technology for Enhancing Audience Immersion in Film Production [J]. Applied Mathematics and Nonlinear Sciences, 2024, 9 (1):10.
[3]Abidin Crystal, Lee Jin, Kaye D. Bondy Valdovinos, Zhang Yu, Weber Ian. Adapting, modifying and applying cinematography and editing concepts and techniques to cinematic virtual reality film production [J]. Media International Australia, 2023, 186 (1):34.
[4]Jiang Liao. Application of Neural Network and Virtual Reality Technology in Digital Video Effects [J]. International Transactions on Electrical Energy Systems, 2022, 164 (1):4.
[5]Cui Linlin, Zhang Zhuoran, Wang Jiayi, Meng Zhu. Film Effect Optimization by Deep Learning and Virtual Reality Technology in New Media Environment [J]. Computational Intelligence and Neuroscience, 2022, 14 (1):7.
[6]Wang Song, Xu Qing, Liu Yaojie. Research on the Creation of Film and TV Works Based on Virtual Reality Technology [J]. Journal of Physics: Conference Series, 2021, 1744 (3):22-24
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